Topics: supermodels, bikini, swimsuit, lingerie, nude, nsfw. Topics: softcore, sexy, Argentina, Latina, erotic, Playboy. Rufus, Darwin, and Coopersmith are three nerdy, but hunky young college students who score themselves a dream summer job working at a swanky mansion owned by wealthy and sexy middle-aged babes Clara, Victoria, and Edwina. However, the gals turn out to be a coven of deadly witches who transform into flesh-eating cougars who need fresh young man meat in order to live forever.
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When lovable nerds Gilbert and Lewis embark on their freshman year at Adams College , little do they realize the dangers that await them. They are beset by taunting from the jocks of Alpha Beta fraternity, which only worsens when the jocks accidentally burn down their house and toss the freshmen out of the freshmen dorm.
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Her daughter Yvette, whom Michelle insists on introducing as her 'niece', is a fashion model. She is saving herself for the right man, despite the fact that she is part of the free love generation and lives with a group of promiscuous creative types. While Michelle is searching for a new millionaire playboy, Yvette falls for the handsome Peter Von PLOT : Detective Cooper investigates the bizarre circumstances surrounding the murder of Matilda who was found dead in her bath wearing the Scold's Bridle.
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Topics: films, action films, drama films, science fiction films, japanese films. Topic: australian movie centrespread eighties sex erotic drama science-fiction. Take It Easy Witchy Woman Peaceful Easy Feeling Desperado Fixed 'Angle HPR' sort field option for rack reports, which previously got stripped out when you re-edited a rack report template. Improved header text of 'Add racks' dialogs to tell you how many existing racks you are already have if you are not doing the add racks operation that preserves existing racks.
Improved the 'Add racks' functions to handle cases in which chosen racks have fixed angles that cannot be tilted to match the effects being racked.
Added a 'Leftover effects' line in the 'Add racks' dialog to tell you if any effects cannot be racked withyour chosen racks on account of their angles.
Fixed a bug with fits-any-size mortar racks, which aren't very common but which had the problem of not getting addresses in some circumstances. Added four additional slots for sort fields to the addressing dialog and blueprints.
Added three new addressing sort terms, 'Same Rack', 'Same Row in Rack', and 'Next Tube In Rack' to support a preference for filling out racks with fanned out tubes with sequential pin addresses, and other advanced sorting options.
Added two new notes columns to the script table, Notes 2 and Notes 3. Improved Pyromate SmartShow script importer, making it automically infer module type based on module number. Changed location of saved user settings to the new backups directory so they don't get blown away when you install new versions of the software.
Fixed the bug that saving files to DropBox or to drives with security encryption could sometimes have an error when those processes touched the file while finale3d was saving it. Fix minor bug wherein racks dialog could show 'Apple Banana' as a rack option for one of the rows if the user had changed the definition of the rack.
Added Rack Type to the tooltips for effects in the rack layout window. Added filter selector to 'Add racks' dialog to limit rack choices to a specific collection.
Added rack summary page showing existing and added racks resulting from 'Add racks' functions. Removed the feature that automatically changed the selected effects collection to one having racks or effects. Fixed minor bug in Hobbyist mode that the 'Add racks' functions unhelpfully switched to the disabled rack layout view. Re-arranged and simplified link buttons on rack layout view. Combined 'Edit rails' and 'Add rails' link buttons and made it possible to specify a list of rails in the dialog.
Added a 'Zoom' link button to the rack layout view. Reset do-not-show dialog flags in user settings' Made clicking on empty square in rail switch between 'Edit racks' mode and 'Edit pins' mode. Made clicking a filled pin square on a rail in the rack layout view select just the events addressed to that pin and unselect all others.
Fixed bug in 'Add racks' UI pertaining to fits-any-size racks in the dialog consuming effects for other rows in the dialog even when disabled. Added support for Maltese effect names with automatic translation to VDL. Fixed easy racks user settings menu item dialog, which had disabled number-of-tubes fields.
Widened the context menu for selecting the part in the 'Add racks' dialog, and added the rack descriptions to the menu items, not just part number and collection. Fixed checkbox elements interactivity in the add racks dialogs; clicking on the checkbox itself updated the row content but clicking on the checkbox text changed the checkbox but didn't update the row content.
Fixed crash bug in 'Add racks' that occurred when a rack instance referred to a partNumber that didn't exist. Fixed 'Add racks' to take into account sleeves. Fixed tooltips and effect basket groupings on the rack windows to take into account sleeves. Added Maltese UI translation. Fixed minor addressing UI bug for rack assignments for ground type items when 'Treat all missing racks as errors' is unchecked. Fixed addressing constraint bug wherein the 'Group' constraint didn't work well with chains unless you put individual chains into their own groups.
Major re-design of the UI for adding racks to the show, including merging the user interface for EasyRacks and regular racks by creating an 'Add racks' dialog that includes all available rack options. Added ability to set the 'Limit' for the number of each type of rack you are adding to the show, in the 'Add racks' dialog. Changed the way 'Add racks' works, making it always take into consideration your existing racks as well as your existing effects in the show without any dependence addressing the show; you can delete racks first if you prefer to start from scratch.
First implementation of 'node vdl' for Star Definitions in effect editor. Remove smoke puff rotation. Fixed minor bug in which the 'Used' count for racks in the effects window wouldn't update after making changes to the rack view.
Made it impossible to enter the reference number 0 for chains, racks, songs, models, and images. Change default model brightness from 1. Updated Italian UI translation.
Re-tuned the sky image adjustments for the default image, stretching the image horizontally to reduce the black area in the rear and increasing the darkening at the edges which is possible for the larger, stretched image.
For backward compatibility, existing shows remain as is, and new shows will get the new defaults. Added 'skyRotationDegrees' per-show setting to enable rotating the sky image. Fixed crashing bug that was triggered by opening a large FIR file, and possibly other circumstances.
Updated Polish and Norwegian UI translations. Minor fix to effects list report. Fix colorized material loading in SketchUp. Add secondary break type to effect editor, set soft break types. Added ms resolution option for FireByWire exporter for versions of the FireByWire software that are not able to import 1ms resolution times.
Handle Chinese Traditional, Taiwan system locale. Collection of changes to the PyroMaster exporter. Added FireByWire exporter. Updated the 'Rack List' report template to include angle in the sorting conditions and to list racks of different angles on different lines.
Updated the Polish UI translation. Send 'Instructions for your Finale3D account' email to users who create their account via the app rather than the website. Fix mine break pattern so that it spreads in both X and Z instead of just X. Fix an access level bug where people who had an extra machine license but no initial product license would get into a bad state.
Fix an issue causing some SketchUp models to look strange. Fix bug causing My Effects to be blown away during certain network communcation errors. Remove the XX from partially finished UI translations.
Added 'Set sleeve size' function on right-click context menu for script table, supporting the practice of putting single-shots or candles into mortar tubes of arbitrary size. Handle 'Chinese Traditional, Taiwan ' system locale. On startup, set the Finale3D language setting to be the same as the user's system UI language.
Fix issue with Finale Inventory network sync, causing F3D rows with an empty part type to be synced as choreography tab 'Non-Choreographed', which meant that they didn't show up in Finale 3D, so it looked like they were being deleted.
Now, these rows get choreography tab 'Unspecified'. Fixed rounding error on the printed 1inch shells in Easy Racks dialog. Fix Parallels 'gray world' rendering bug. Make effect editor handle launch point lights. Adjust mortar flare tuning. Fixed a graphics-related crash. Add mortar flare to effects. Fixed several related crashes in building some customized effect parameters.
Added 'Re-address' button to rack layout view for re-addressing just the position being viewed. Added 'Racks' button to rack layout view for adding as many additional racks are required for the position being viewed, keeping the existing racks.
Added 'Easy racks' button to rack layout view for adding as many additional easy racks are required for the position being viewed, keeping the existing racks. Added 'Racks help' button to the rack layout view. Added 'Clear pins' button to the rack layout view to clear the pin addresses for the position being viewed.
Moved 'Disable UI sound effects' from per-show settings to user settings. Make clicking and right clicking rail icons in rack layout view when not in 'edit pins' mode select all the events addressed to the rail and scroll the script window to bring the first event associated with the rail into view. Improved rack layout tooltiops. Improve UI sounds in rack layout window. Fix star phase trail density bug.
Fix bug causing the effect editor content to disappear if you added a blank launch and tried to edit it. Fix crash bug with certain effects that had stars that end in reports. Make prefire override from VDL or table column work in the effect editor.
Make vdl parser output new 'star phases' structure for transition stars. Implement handling of 'star phases' from the effect editor. Update Spanish translation file. Fix bug causing effects to 'blink out of existence' too early. Disable the 'gpu has crashed but Finale3D can continue' dialog, which was just confusing people.
Added 'Edit rails' and 'Add rail' links to the rack layout screen to add or manage the position's 'Pre-Assigned Rails'. The UI now supports a workflow that feels a lot like Finale Business. Made changing rails automatically normalize capitalization for firing systems with HEX addresses or letters in their addresses. Enabled moving unracked pin on rails by drag and drop in the rack layout view; previously it was possible to move racked pins, but not unracked pins, other than connecting them to tubes.
Add 'Star Phases' concept to effect structure. The vdl parser is not yet making effects that use this feature, but it will soon for transition stars. Updated Spanish UI translation, work in progress. In rack layout view, hide rack size below racks unless racks are selected, to remove clutter; right click rack and set annotation if you want an alternative. Update the position pre-assigned racks when user changes rail numbers of rails in the rack layout view.
Added 'Pre-Wired Rails' field on racks as a column in the table below the rack layout view, enabling user to constraint individual racks to any of the positions 'Pre-Assigned Rails'. Draw tubes in rack layout as red if their shells use a rail that doesn't match the rack's pre-wired rails. Fix a crash in the vdl parser's handling of fountains. This fixes a crash in the building of crackling fountains, glittering fountains, etc.
These kinds of fountains are still broken and don't show anything in the simulation. This will be fixed in another release soon, but this release fixes the new crash that started occurring in 'crackling fountain'. Fixed minor UI bug when cloning racks in rack layout window with control-click-drag, previously the drag point would be offset. Added right-click context menu options for racks in rack layout screen for 'Sort left to right' and 'Move to last' to give the user control over the order in which racks are considered when assigning addresses.
Changed theway racks are sorted for addressing purposes, now sorting racks by their 'Rack' field, which is visible as a coliumn in the table below the rack diagram, instead of the internal creation date, which wasn't visible or changeable by the user. Add launch menu items to the effect node when it's in single shot mode. Ignore 0. Further simplified the racks menu 'Show advanced rack functions' is unchecked.
Added 'Pre-Assigned Rails' field on position properties, enabling user to pre-assign specific rails per-position instead of counting up from 'Start Module'.
Pre-assigned rails are always shown in the rack layout view even before addressing and if events are not addressed to them. Improved the unchecked 'Treat all missing racks as errors' option in addressing dialog to accommodate multi-caliber mortar racks property for error reporting. Adjust charcoal trail tuning. Fold the Launch star's duration and windFriction into Launch. Added checkbox 'Treat missing racks as errors' to the addressing dialogs, giving user the option of addressing a show with racks for some effects and not others without reporting errors.
Fix bug causing 'action' sounds like whistles to go missing. Fix window sizing for network sync dialog and other html dialogs. Add 'Override Prefire Column' to effect editor. Fixed formatting of 'Edit addressing blueprint' dialog. Fixed minor bug in which 'Used' count of racks didn't get updated after undo. At last, added saved user settings!
Make the sync dialog error messages more user-friendly. It fixes a couple of vdl bugs, but the real focus is a foundation for making vdl improvements in the future.
Transitions to multicolor work now. Fix break smoke and break flash for non-primary flowers. Move 'duration' and 'wind friction' from the BreakPetal into the Star visible in the effect editor. Fixed crash bug for chains larger than shells, crashing in labels printing. Make 'Reverse tube loading order' on rack's right click context menu dynamically re-allocate the tubes on the spot, in addition to changing the rack's setting that applies when addressing.
Added rack context menu command 'Reverse tube loading order' which reverses the order in which tubes in that rack are allocated in the addressing functions, for purpose of snaking addresses or chaines back and forth in the racks.
Made text color of rack angles black instead of gray, to make it more visible. Added indicator above drawn rack to show that its tube loading order is reversed.
Adjusted text position of the angles above racks to make them more visible. Added right-click option on racks in rack layoug view, 'Change all effect angles to match rack'. Added confirmation dialog when 'Edit effect VDL' changes effect type, giving option to change type or keep old value.
Added Polish Zloty currency symbol option in user settings. Added 'Change this effect angle to match rack' on the rack's context menu in rack layout view, for fixing effect angles to match the racks.
In rack layout view, the tooltip for the effects now shows both the tilt and pan angles if the pan is not the default value, to help make it understandable if the angle of the rack appears to match the tilt of the effect yet the effect is still red because of pan mismatch. Clicking on a specific tube in a rack in rack layout view now scrolls to that specific event in the script window rather than just the first event in the rack.
Clicking on a rack in the rack layout view now scrolls to its events in the script window even rack was already selected when you click on it. Updated Bulgarian UI translation. Fixed Chain Gap bug in displayed sequence for long chains. Changed the Delay column to show the delays from first item for chains, e.
Added hot key for 'Renumber chains'. Updated Polish translation. Made 'Add time variance Fixed minor bug in 'Create cake effect by combining items' to make it correctly support effects with explicit prefire and LFT in them, and to make the cake's prefire be the original prefire of the first item combined into the cake.
Added Dance Of Fire firing system. Previously 'Chains First' was actually doing a comparison based on chain reference as opposed to treating all non-blank chain references as being equal each other for sorting purposes, so now that same sorting option value is called 'Chain Reference' and the new 'Chains First' option treats ties correctly. NOTE The new chain-related columns in the script in this this update and the last update will appear on all existing blueprints for reports and table layouts until you hide them with the 'Hide or unhide column' option from the blue gear menu or copy the blueprints from a new blank show to replace the blueprints in a saved show.
We know this is inconvenient, and we apologize for that. We tried to do this whole batch of new columns at once to minimize the number of times you would need to update the blueprints saved in your shows. Further improved 'Chain Specifications' standard report by combining rows of same-effects in a multi-effect chain, so a shell chain that consists of 10 red peonies followed by 10 blue peonies would only take two rows in the report, not twenty.
Improved standard chain specifications report to print single rows for same-effect chains and multiple rows for multi-effect chains, so a single report contains all necessary chain information but without unnecessary rows. Added 'Next' column to script table that indicates time delta to next cue. NOTE Added 'Cue Count' column to script table that counts up with each different effect time, ignoring chain follower shells. NOTE Changed cue flag numbers to be the cue count, which is unaffected by hiding events.
Added 'Set chain delays' function that lets you enter a list of numbers and applies them to all selected chains. Added 'Set chain angles' function that lets you enter a list of angles and applies them to all selected chains.
Added helpful dialog to prevent people from trying to replace chains, since that doesn't work, and to tell people what to do instead. Added explanation dialogs to prevent user from trying to use effect editor on cake sim, or on chain sim.
Added explanation dialog to prevent user from trying to edit VDL of chain after it has been inserted into the show. Fix layout bug on Create Account dialog. Added support for Pyromaster firing system. Fix the 'ctrl-z blows away the effect editor' bug. NOTE Improved layout of top section above table windows. Adjust VDL tuning to remove some super-wide variances. Make pasting breakpetals and launches allocate new random group ids. Added 'Rack Setup' report, which lists rack and tube assignments for all script devices.
Fixed bug that positions in site layout diagram did not take into account rotation. Updated French translation. Fix effect editor panels text input layout issue Updated Hungarian, Polish, Brazilian Portuguese translations. Added pin standard option for pin board addressing, from the firing systems menu on the addressing dialog.
Made the default part number for a new effect created with control-G avoid collisions with part numbers in any open show. Fixed the problem that when right clicking a grouped row in the script table window to edit or customize simulation, the full group would become selected and then a dialog would ask you to select a single item, unhelpfully. Fixed some crashes in effects with 'strange' trajectories. Fixed the red underline underneath the selected blueprint puzzle piece icon.
Fixed bug that occurred when trying to sync very large My Effects inventories. Fixed bug causing smoke trails to pop out of existence instead of fading away. Fixed problem with chain effects made from effects customized with the effect editor. Fixed some bugs in break-apart and combine-as cake. Fix bug causing effect launch sounds to not work if the movie render start time was not Fix a crash that occured when turning on 'Draw trajectory dots instead of effect simulations.
Fix bug causing sounds in movies to not be at the correct time if the movie render start time was not This is the PTC release. Fix fountain speed bug. Fix secondary part height bug e. Fix bug in break flash rendering. Changes to effect tree structure. This release breaks effects that were customized with the effect editor. Fixed bug that the dot key by itself would close dialogs even without holding control.
Control-dot is the intended hotkey. Added control-. Added incremental search to script and effects window. Made 'C' hotkey invoke effects window with search field focused and search text highlighted and arrow keys hot from within the search field to select rows, and control-enter hot to insert, and control-shift-enter hot to replace-with-effect.
Made 'enter' key invoke the effects window from design view. Made commands like 'Add racks for show' pop up the required windows in their previous position instead of re-arranging all windows. Added 'Effects above design' and 'Script above design' standard window arrangements as shift-8 and shift Removed the old 'Effect chooser' dialog as it is now replaced by the new functionality of the effect window, connected to the 'C' key.
Implemented all the 'Insert multiple' functions and added options for inserting based on quota, or entered quantity, or fraction of quota, from all effects or just selected effects.
Simplified menu command options for inserting and replacing effects based on the new effect window capabilities. No longer change window arrangement automatically to make the script window visible as a side-effect of addressing the show.
Fixed voice cues bug with chains, that all shells were getting voice cues. Added 'Turn voice cues ON' checkbox to bottom of the 'Voice cues settings Fix missing translation strings. Fixed bug causing initial inventory sync to not happen. Made 'Re-align cues to their event time' align at the latest event time instead of the earliest of cue, so the first break of the cue remains a t the same time.
Improved 'Randomize' to take into account the number of undoable operations in the session as part of its random number seed, so repeatedly randomizing will no longer get stuck in cycles yet will still be deterministic, i. Provided option to turn voice cues on during playback while scripting, as user setting. Minor fix to PyroDigiT exporter, for reporting warnings. Removed limit of 30 characters for description names in CSV ex port.
Added 'Pin Board' firing system option in addressing menu, with pre-defined options for popular pin board configurations including 32,36,45,48,50,, pins. Enlarged maximum module size that the rack layout pin editing was capable of handling to pins, from Fixed a bug in the rack layout pin editing for the CSV firing system. Added capability to export Parente Firemaster beep tracks, using the export voice cues feature and selecting the Firemaster beep and proper lead time.
Redesigned the standard 'Cue Sheet' report to make it much better suited for manual, pin board shows. Added voice cues setting for speciying the volume of music overlay on the voice cues channel. Auto-close sync dialog when the initial login sync completes successfully.
Fix layout bug causing the 'button bar' to not appear at the bottom of the sync dialog. Use 'purple comet' placeholder for customized effects that can't be loaded. Updated Turkish UI translation. Added Parente Firemaster5 exporter. Fix promo page layout bug. Updated Polish and Italian UI translations. Added an 'annotation' field to racks, enabling user to add annotation text on the rack layout diagram.
Added 'Set annotation Added annotations to the rack properties window. Removed the new rack annotations from the default rack layout report templates, but existing rack layout report templates saved in shows will need to be modified to remove the new fields. Improved help text on ghost icon for hidden columns. Added right-click context menu on racks in rack layout. Added right-click context menu on rack layout background, with options for zoom and reset view.
Added help option in right-click context menus in rack layout. Added right-click context menu for row number column in rack layout table. Added test and warning when you click the module number in the rack layout window to change the address, warning you if your change conflicts with an existing module.
Fix login bug causing some users to 'get stuck in trial mode'. Fixed crash bug that occurred if you hid all windows and then closed the script window from task bar while windows hidden. Improvements to sync dialog progress display. Added Bulgarian UI translation. Changed capitalization of the term 'Effect window' throughout the product, which requires a minor update from the translators. Improved 'Replace rack Added ability to change module address in the rack layout window by clicking on the module address and entering a replacement number.
Added 'Edit rack properties' in right click context menu on rack table in rack layout window. Added 'Change rail address of effects in rack Added 'Select racks containing this item' to effects context menu. Changed 'Select all events using this effect' to 'Select this item in layout or script', making it work for racks as well as effects. Made 'Replace with this effect' work for racks too. Changed script context menu item 'Replace effect Added hot keys for rack functions in context menus.
Fixed problem with wrong counts in the position filter bar on shows with more than positions. Added 'Edit this rack VDL' contxt menu item. Fix bug where inventory sync did not work when the main window was minimized.
Fix login bug happening for some users with extra machine licenses. Fix bug causing inventory sync to fail if the target inventory has 0 products. Fix bug causing expired licenses to work when they should not. Fix 'license valid through' date display logic. Removed rack palette from rack layout window, on the theory that the effects window itself is now adequate as a palette for inserting racks.
Updated Polish, Hungarian, and Dutch translations Fixed obscure clipping bug in rack layout screen wherein module graphics could be partially off screen when using multiple module types in the same position.
Fixed crash bug when Hobbyist or Free Trial user attempts to do rack layout, which requires the Pro version. Added magnification to saved table layout blueprints, supporting saving the magnification changes you can do to the table windows by holding control and using the scroll wheel. Made the 'Used' quantity column keep track of used racks, not just effects. Added 'Type' to all the default effect table layout blueprint filters.
Automatically switch to the collection that contains racks used in the show when switching to rack layout view, shift Automatically switch to a collection that contains effects used in the show when switch out of rack layout view, e. Fix bug with newlines in Part Notes. Fix bug in syncing My Effects Qoh and Available columns. Make importing work for trial users. Highlight racks in red in rack layout view if they are directly on top of other racks, to avoid confusion. Updated Dutch and Hungarian UI translations.
Items with quotas get red and green visual indicators for whether you've used too many in the show, and a remaining count visual indicator on the icons in the effect palette. Update Chinese UI translation, now complete. Update Polish UI translation. In rack layout window, selecting a rack or dragging a pin now automatically selects the associated events in the script window, so you know what you are dealing with.
In rack layout window, hovering the cursor over a rack tube highlights the event in the script associated with that tube. In rack layout window, hovering cursor over pin numbers in rail graphic will highlight all script rows associated with that firing system pin. Fix a bug in inventory sync. This is because all of the data really has changed and needs to be synced to the server. After you sync the first time, the change notice should go away.
Added Weight and NEQ columns to effects window and script window. More improvements and bug fixes to the new inventory sync process. Prompt to sync unsaved finale inventory changes on exit. Added new pre-wired pin patterns for racks that traverse rows in the reverse order, to match common configurations of PyroDigiT-like racks.
Previously user would need to fill the Module Or Slat Type column also in the locked rows, not just the addresses. Now if you leave that field blank then the default Module Or Slat Type applies, which is just what you would expect. Added Cost column to script window. Added Ruble currency symbol option in user settings.
Added additional French misspellings of pot-au-feu to VDL parser. Added four additional pre-wired pin options for racks, reversing the order of the rows, for pre-wired racks like PyroDigiT and i-shot and Evolved.
More inventory sync fixes. Fix some inventory sync bugs. Added user setting for to make rack layout default to smallest racks first, instead of largest first. Fixed minor rack layout bug wherein pins error checking that would make the pins red was disabled when the corresponding events were filtered in the script window. Made rack layout window automatically scroll to bring into view the table row corresponding to the most recently selected rack.
Improved timeline event bar and tooltip text to indicate a bar represents a group or chain as opposed to an individual effect. Fix bug with some fields during inventory sync. Fix bug causing network sync to get stuck if you do not have any supplier catalogs enabled. Fix some other inventory sync issues related to specific columns not updating correctly. Updated Italian, Brazilian Portuguese, and Polish translations.
Added first full Chinese UI translation. Made the default part number in the 'Create cake from selecte items' dialog default to the part number of the broken apart cake if coming from a 'Results of break apart cake' show.
Added margin at edges of timeline for 'Zoom to selected' button action so you can tell that selected items don't etend beyond edges of the window. New inventory sync process and UI. Updated Hungarian, Polish, and Brazilian Portuguese translations.
Folded 'Display events on timeline as blips' option into the x-ray button on the timeline, making that button cycle through the three options, bars, names, or blips.
Added support for Piroshow to fire pins multiple times at different times, 'multi-hit pins'. Show 'committed' orders in finale inventory sales order list. Preserve table layout in effects and script window when switching between shows or effects collections. Work-in-progress Preserve table layout when switching between different collections in effects view; works except for opening a new show. Added support for Romanian character set, ISO Added Romanian language option in preparation for adding Romanian UI translation.
By popular demand, change the timeline hiding during playback feature to hide the timeline during playback only when cursor is in the lower right hand corner of the 3D view, not whenever the cursor is outside of the design window entirely. Changed SHA1 checksum in Pyrodigit export format to 32 bit uint. Added 'Group' as a constraint option, enabling user to use groups to control what sets of effects at the same time and launch position are e-matched in series to the same pin by setting 'Max e-matches per pin' to a large value and then adding 'Group' as a 'Pin Constraint' on the addressing dialog, and putting items meant to be e-matched together into the same groups.
Fix bug with Finale Inventory sync and very long descriptions. Fix render bug causing fountains to be cut off 'instantly' at the end of their duration. Changed the default script table window formatting option for new shows to consolidate both chain rows and group rows.
Previously these consolidation options would default to off and the user would need to switch them on from the blue gear menu on the script. Fixed crash bug with new 'Zoom to selected' button when used with timeline rounding to ths of a second. Updated German and Polish UI translations. Fixed custom breaks so that when break orientation randomness is disabled, the breaks are oriented like right-side up. Updated Russian and Uktranian UI translations.
Minor improvements to blips-only mode on timeline when used in combination with the xray mode. Changed the two-part hotkeys that began with control-letter to begin with control-digit; most had already been changed a long time ago but there were some in the scenery drawing submenu among other places.
Added a hotkey for the setting to display items on timelines as blips instead of bars, so you can toggle that setting easily. Made minor fix to timeline 'zoom to selected' function when a single placeholder cue is selected at the time of pressing the button. Add custom break pattern support to effect editor.
Added xray mode on timeline that draws effect names in the timeline instead of light bars. Added 'Zoom to selected' button on timeline, or hold shift to zoom full out. Added vertical bar on playhead while playing. Added tooltip for selected effect at base of timeline, replacing tooltip that used to cover the hovered-over light bar on timeline. Rearranged time tooltips on timeline to reduce overlap of cue flags. Javascript is required to view shouts on this page.
Go directly to shout page. View full artist profile. View all similar artists. View all trending tracks. Loading player…. Scrobble from Spotify? Connect to Spotify Dismiss. Search Search. Join others and track this song Scrobble, find and rediscover music with a Last. Sign Up to Last. Play album. Length Lyrics Your candle burned out long before Lyrics Your candle burned out long before. It was originally written in , in honor of Marilyn Monroe, who had died 11 years earlier.
In , John performed a remake of the song as a tribute to Diana, Princess of Wales. This version of the song was released as a single, and reached No. The lyrics of the song are a sympathetic portrayal of the life of Mari… read more. It was originally written in , in honor of Marilyn… read more. It was originally written in , in honor of Marilyn Monroe, who had died 11 years earlie… read more. Related Tags pop classic rock elton john rock piano Add tags View all tags. Featured On Play album.
Greatest Hits Elton John , listeners. Play track. Artist images more. He has worked with lyricist Bernie Taupin as his songwriting partner since ; they have collaborated on more than 30 albums to date. In his five-decade career Elton John has sold more than million records, making him one of the best-selling music artists in the world.
He has more than fifty Top 40 hits, including seven consecutive No. For 31 consecutive years — he had at… read more. He has worked with lyricist Bernie Taupin as his songwriting partner s… read more. He has worked with lyricist Bernie Taupin as his songwriting partner since ; they have collaborated on more than… read more. Similar Artists Play all. Trending Tracks 1. Tuesday 25 May Wednesday 26 May Thursday 27 May Friday 28 May Saturday 29 May Sunday 30 May Monday 31 May Tuesday 1 June Wednesday 2 June Thursday 3 June Friday 4 June Saturday 5 June Sunday 6 June Monday 7 June Tuesday 8 June Wednesday 9 June Thursday 10 June Friday 11 June Saturday 12 June Sunday 13 June Monday 14 June Tuesday 15 June Wednesday 16 June Thursday 17 June Friday 18 June Saturday 19 June Sunday 20 June Monday 21 June Tuesday 22 June Wednesday 23 June Thursday 24 June Friday 25 June Saturday 26 June Sunday 27 June Monday 28 June Tuesday 29 June Wednesday 30 June Thursday 1 July Friday 2 July Saturday 3 July Sunday 4 July Monday 5 July
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